Interstellar Rift Torrent Download [key]
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- Aug 26, 2019
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Updated: Dec 8, 2020
About This Game Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you wont have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom build space ships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from. 6d5b4406ea Title: Interstellar RiftGenre: Action, Indie, Simulation, Early AccessDeveloper:Split PolygonPublisher:Split PolygonRelease Date: 23 Jun, 2015 Interstellar Rift Torrent Download [key] interstellar rift cpu. interstellar rift beginners guide. interstellar rift id list. interstellar rift igg. interstellar rift extractor. interstellar rift heatsink id. interstellar rift advanced heat sink. interstellar rift lead. interstellar rift actr. interstellar rift ost. interstellar rift ai crew. interstellar rift resources. interstellar rift video games. interstellar rift materials. interstellar rift can't join server. interstellar rift editor controls. interstellar rift ion engine. interstellar rift where to find silicon. interstellar rift station shield. interstellar rift combat. interstellar rift 3d printer. interstellar rift automation. interstellar rift refinery upgrade. interstellar rift nuclear reactor. interstellar rift roadmap. interstellar rift portable battery. interstellar rift news. interstellar rift gameplay 2018. interstellar rift port forwarding. interstellar rift nitrogen. interstellar rift black pit. interstellar rift reddit. interstellar rift demo. interstellar rift server hosting. interstellar rift reactor. interstellar rift weapon groups. interstellar rift free. interstellar rift game engine. interstellar rift how to use 3d printer. interstellar rift turrets. interstellar rift power groups. interstellar rift lag. interstellar rift recipes. interstellar rift pc gameplay. interstellar rift download skidrow. interstellar rift admin models. interstellar rift escape pod. interstellar rift zinc. interstellar rift finding silicon. interstellar rift mirror mode. interstellar rift iridium. interstellar rift tutorial. interstellar rift data cartridge. interstellar rift scanner strength 0. interstellar rift give all resources. interstellar rift key. interstellar rift trade drone. interstellar rift fuse box. interstellar rift warp. interstellar rift vs avorion. interstellar rift offline. interstellar rift mining drones. interstellar rift npc. interstellar rift discord. interstellar rift hull temp. interstellar rift factions. interstellar rift. interstellar rift trainer. interstellar rift salvage unit. interstellar rift data core. interstellar rift power transfer box. interstellar rift building a ship. interstellar rift vectren gas. interstellar rift batteries. interstellar rift planets. interstellar rift drone parts. interstellar rift flak cannon Truly an amazing game with a very real feel of sandbox play. Despite what faction you choose to start out with, maintaining or changing your affiliations via reputation or otherwise is all in how you decide to play a role. I'm not a huge fan of the ship design limitations, especially that adding a small room to the inside of your ship creates a HUGE set of obnoxious and (frankly) off-scale exterior blocks that can seriously ruin your ideal image/design of your creation.The universe is simply huge and I'd gather it's every bit as big as Elite Dangerous', No Man's Sky's, or Star Citizen's universe. When the ship tells you that it will take 3000+ days to get to a location without accelerating, it means it and it's very obvious from the first time you set to leave a planet's nearby exo-sphere at anything less that Warp 3. I love this game, it's got all the right elements there for PvP and PvE and the amount of grind is also, notably, balanced as well. Combat could use some more polishing, joystick HOTAS integration is still needed, and the ship editor needs some tweaking, but overall the game is pretty awesome and if the playerbase would simply give it a chance, I think we really see a hard hitting competitor in the mix here.9/10 Recoms. Great graphics, great basic systems, designing and operating your ship is fun, but it's obvious that the devs have no idea what to do from here, and haven't had any ideas for over 2 years. No noteworthy features have been added. No worthwhile gameplay additions. No real advancement. Its too bad as the basics were done so well, but it feels like an engine with no game attatched. The devs were so convinced that players would fill in the gaps in content, that they never bothered adding any. Normally I hope these things will be worked oun during EA, but after 3 years, I don't have much hope.. NO, THIS IS NOT ANOTHER SPACE ENGINEERS CLONE!(even using ship exteriors that look like voxels)At first, I was skeptical. Then, I gave it a try... and I don't regret I did it. The game is still in alpha, but it is awesome and full of potential. For the ones who remember, this game resembles "Battlecruiser Millenium", where you had to manage a ship, fly it, engage in combats, etc. The difference: at that game, everything was too complicated and too full of numbers; here at Interstellar Rift, things are way easier and - best of all - first person. You build your ship (in an editor, not in real time) and run it. The game lets you build your ship from scratch or edit a pre-existing model, and the building scheme is NOT voxel-based, just look like it. It seems a bit boring at first glance, but when you notice you are building a custom ship which you will be piloting, you become involved in a quest for the excellent ship for your needs. After that, you gather ingame resources by operating machines (a miner - called extractor - and a refinery to smelt the ores) in your starting space station to build your ship. The amount varies according to the mass (the size) of your ship, with each component included in ship's design adding to the total. In case you are not prepared for this, you can simply purchase an initial ship with your initial U-nits (ingame currency) and begin piloting immediately. Depending on the size of your ship, the game becomes better played with a crew. Player Community seems to be a bit shy at the moment, since we can't easily find a crew, but as I said, you can fly your ship alone. In fact, it seems the game is still growing and that everyone wants his own ship, so that's why we still need some time to let things settle down.The game is enjoyable in its current state. The staff is present in forums and due to game updates we can see they are working hard to make a great game, fixing bugs and including content. Despite of the ships "blocky appearence", the graphics are very good (in fact, only ships are blocky, ship interiors are very detailed). The price is great for an early development title. Recommended.. Have you ever played a Sci-Fi Space Exploration game like EVE Online, and said to yourself, "Man, I wish I could build my OWN ship and fly among the stars with my friends."? Then Interstellar Rift is a wonderful choice for you. You have almost unlimited possibilities in the way you create your ship. Massive amounts of exterior blocks, different choices of cockpits, Color Schemes, and even different machines and stations to add to your ship to make it usable for different things. Interstellar Rift is more than just massive, flashy ships however. It is also about making money and becoming the ultimate space businessman. From what I have encountered and seen from other gameplay, you can be a miner and scour the galaxy for the most sought after elements, and materials. You could be a manufacturer, and produce supplies to sell to other factions for immense profits. You can fight other ships in chaotic PvP or PvE battles. You can conduct missions for your faction, and make massive amounts of profit by running cargo, scouting systems, or eradicating aliens. You can even become the ultimate pirate, and raid stations for all of their loot and materials.This game is wonderful because you don't need a super hi-tech $2000 Desktop with the newest stuff to run this game. You could run it with the bare minimum for gaming, and have a wonderful experience. The greatest thing about this game though, is that its still Early Access. There are still so many things to be added to the game to make it much more interactive with friends.With all of that, there are still a few flaws that I have found that should be looked at. To begin with, there is no Tutorial for the Ship Design feature. It is fairly complex and will take time to understand and fully grasp. The next issue is random crashing. One personal instance was when I was building my new ship blueprint, The K-3 Devestator (Which Will be uploaded to the Workshop when complete). I was still in the early stage of building the bottom deck, placing catwalks and walls to make it look nice. When suddenly, the game shuts down, and all my progress up to that point was lost. It has happened once since then, and I'm on my 3rd level on the interior. If this is a bug this could use some looking into. Finally, is the lack of diversity in faction missions, and multiplayer interactivity. This game is all about teamwork, as you need a crew to run the much larger ships, and you will want other people piloting to protect you. When you run missions there are only a few templates. Cargo Delivery, Eviction Notice, Scout, and Basic Mining/Manufacturing. Although they incentivize teamwork between crew and fleet members, they don't really varietize the amount of missions to run, which lowers the overall replay value of faction mission running.With all of this I would rate the game in it's current phase as 7.25/10. There is still a lot of potential, and if they keep adding new features to entice interactivity, the playerbase will grow and the game will become a gem.. This game ambitiously combines aspects from many of my favorite space games including: Space Engineers, Faster Than Light, Rodina, and Star Conflict. But don't compare Interstellar Rift to these large titles just yet, because this game still has a long way to go. I am still, however, optimistic of what this game might become.as it has alot of potential to challenge it's predisesors. This will only be possible through constant development, updates, comunity support, and input. Here is a list of pros and cons on the initial launch date: 06/23/2015^^^^^ Please read above first! ^^^^^Pros:-Beautyful Ship interior-High level of detail inside-Command consoles and Gui's make it feel like you are accually in the future-Ship editor is laid out well-Ship design is alot easier than Space Engineers-Gameplay provides alot of future potential-Game contains alot of potential to be the next big space game!Cons:-Ship editor is confusing and makes it hard to place some objects / systems-Exterior ship hull severely needs work as it feels like a voxel game instead of the ideal realism-Confusing systems onbord the ships-Ship control needs refinement-Tutorials needed!This game truely 'shoots for the stars' and could very well be the next big space game ONLY if it is maintained, updated, and improved on a constant basis ("every two weeks" ~keep to your word) with help from the dev. team and the playing comunity. This game is definitely worth checking out and supporting if you have ever wanted a truly wonderful space game experience.I can't wait!Thanks, ~Captain 06/23/2015. NOTE: This is an early release game, so my review may change in times to come. But it's been in early release for a while now, so draw your own conclusions.Let me start by saying that IR is fun & somewhat addictive. It has some neat ideas built into it - like the idea of using teleportation to justify location changes, and cuts back on lag by making the interior of your ship reside in a whole universe that is separate from the exterior of your ship. Lots of other cool stuff thrown in there, and a very fun ship construction engine. But here's the thing: this game is not the sexy space survival fantasy you may be accustomed to. Not everyone in this world is a ship captain. This is true coperative space survival, where it takes a crew of to maintain & operate a vessel. So one of you gets to be the captain, while the rest of you get to move boxes around & turn wrenches. There's an old saying: If you're not the lead dog in the sled team, the scenery never changes. I've never seen that analogy brought to life so vividly as has been done in this game.. Tanya's recipe for a great space game:Start with a Pulsar: Lost Colony base. Remove all space fungus then stir in 2 tablespoons of mining and 1 cup of crafting with optional boresight and turreted ship combat to preference. Pour into a voxel building system.In a seperate bowl, mix equal parts Sims 2 house building and Space Engineers modular ship systems. Keen Software :salt: may be added to suit your taste.Sprinkle the sims/engineer mix onto the Pulsar base then cook on 2 updates per month for 6 months.Chill and serve, makes 1,000,000 servings.10/10 would bake again.. Early Access Review: 22.3 hrs on record (more hours if I count playing the demo/alpha from the Split Polygon's site).This is one of THE most enjoyable games I have. Here's what you can do RIGHT NOW:1. You can design and NAME your OWN ship. You lay out your ships in cubed blocks. You can have multiple levels and multiple rooms on each level.You have to add a power source. I like to use a combination of hydrogen generators and solar panels. You have to add power storage. I like to use a combination of hydrogen tanks and back-up batteries.You add doors, lights, a helm/bridge. gun turrets (limited and not working yet, but on the roadmap). You add stairs and elevators, windows and walkways.You have to add a teleporter. You have to add life-support (an oxygen processor, and then ventilation in all rooms).You add furniture, storage cabinets, computer terminals and quite a lot more.2. Then you build your ship. To build your ship, you need multiple resources. To be those resources, you have to use an "extractor" to capture asteroids and mine them for iron, copper, water (which can be refined into hydrogen and oxygen), and silicon (though I understand that more elements may be on the way).You then refine the raw resources, add the resources to your "vault" and build a ship. To get silicon, you currently have to build a small ship with its own extractor and go to ANOTHER distant asteroid field, mine it, and return to the station.3. You then equip your ship. You mine water for oxygen and teleport it to the cargo pads on your ship (where you can grab it, slide it into the oxygen processor on your ship, and load it into the system). You mine water for hydrogen and teleport it right into the hydrogen fuel tanks on your ship.4. You can then teleport to your ship. You can walk around. All the doors work. The extractors, refineries, cargo teleporters, cargo pads ... those ALL work. More things I'M SURE will come later. Just walking around, in first person view, in a ship I created, is a real joy.5. You can FLY your ship. The bigger the ship, the more engines you need. My ships don't turn very well. Not sure why. But it's a joy to set course and fly.Just messing around with the editor is hours of fun, but having adventures in space, playing as captain of my own ship, BEING my own Han Solo or Malcolm Reynolds in a ship I designed and named ... awesome.I can't WAIT to see what this game will become. What it lacks in "flash", it MORE than makes up for in gameplay.. This one will be breif.It has the potential to be fantastic. It's actually pretty much there, and a damned fine achievement for an indy developer to accomplish.In short, its like Space Engineers meets Star War Galaxies meets Eve Online.Mining is ridiculously easy. You set the machine to grab the 'roid you want, and let it do its work while you get other things done. You don't have to build the ship block by block, you just make a blueprint in the editor, or simply pick one up in the Steam Workshop. When you have the resources, "build it" and its there.If it IS your thing, spend hours making multicrew ships of grandious scales, with all types of artistic flourishes, or a hyper efficient box of death.Oh, and the ships CAN be multicrew. In fact, the larger and more funcional it is, the more likely it's going to HAVE to be multicrew to get the most combat efficiency out of it.Or have your big boy boat and use everything in it at your leisure.Oh! And your mates and you can walk around the ship while it is moving! No flying out the back while at warp. Pilot can drive the bus while you get work done back in the workshops. It's flippin fantastic!There are Factions to join. NPCs to do missions for. Reptuations to gain or lose.So, I like it. Obligatory Cons at the moment:Player dedicated servers - This is sort of a double edge sword. Player deds can be a bit problematic, and it could take time to find one you like.Small-ISH Playerbase - It'd be nice to have a huge playerbase, with people bumping into eachother all the time, but the server can lag a bit when someone first logs on, and I'm not too sure how player run dedicated servers would handle the large loads. In my experience, not the best. But this game will trully SHINE if that can get sorted out....bah... and I said it was going to be breif. Can't ever do it.It's on Sale for under $11. I'd call it pretty much a no brainer. At $15, still a for sure thing if you're interest is piqued. If it's $20 at the moment of reading this... I'd still give you a thumbs up on a buy, but know that you'll want at least a mate to up the enjoyment. Or find some on server.
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